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Phoenotopia awakening money
Phoenotopia awakening money






phoenotopia awakening money
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There is a main hub area where you accept quests, chat to the residents and upgrade abilities and equipment, and the usual. Once again, this hampers the overall pace of the game. This means that you can stray too far and they often require you to go backward and forwards to the village.

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While you can knock off a few side quests in a row such as an item gathering, some side quests lock areas. It’s hard to call them anything but that.

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This begs the question, is it a side quest when progression at points is locked behind them? I’d say no, but they tend to hold as much water as a thimble in terms of content. As you help build the village back up, you will gain access to blacksmiths and other quest necessities. While nothing to write home about, a lot of the abilities and equipment you need to get through the game are tied to the side quest progression. These usually involve you finding X amount of items or fighting certain enemies in an area. The bulk of the game is made up of the 100+ side quests to earn stamps. Rather than naturally holding you back with a lack of abilities, it brings you to a halt with dialogue suggesting you shouldn’t go to that area yet. It doesn’t provide much more depth than that and while it’s no worse than the genre standard, the lack of move canceling does hold it back somewhat.Įxploration is mostly hampered by the story. You’ll mostly hammer the attack button then press the other attack button at the right time to continue your combo as Garoo and the third character. It does improve a little later on with more characters giving it a somewhat “combo” based approach, but it’s a far cry from titles such as Indivisible. The combat here is quite basic and painfully you are unable to cancel moves so it has an awkward clunky feeling to it. It’s a 2D Action Platformer with a heavy reliance on exploration, backtracking, and the odd bit of puzzle-solving. While charming, it does make me question how much this title will eventually land with Eiyuden Chronicles: Hundred Heroes.Īs mentioned, the gameplay in Eiyuden Chronicles: Rising is that of the “Metroidvania ” genre.

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Instead, you’re given a glimpse at the world-building and smaller character developments. This continues until the final hours of the game when it starts to branch out with the promise of it linking into greater things. The story here is almost glacial in how slow it moves and small in scope it is. Later on, you’ll also meet another playable character who I won’t spoil. This includes Garoo the bounty hunter and badass Kangaroo. Through aiding the people, you’ll meet the other characters. This is the basis for your time in Eiyuden Chronicles: Rising. Fill up the card and you’re given a license. CJ, unfortunately, doesn’t have the money upfront to afford this.įortunately, the other option is to fill out a handy stamp card where any assistance you offer the citizens of this mess of a village is rewarded with a stamp. The mayor of a recently destroyed village that houses said cave imposes a licensing scheme on all would-be Treasure Hunters.

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She’s a feisty young girl who aims to plunge into a cave full of goodies hoping to find the big one and save her village. Let Me Spin You A YarnĮiyuden Chronicle: Rising stars treasure hunter CJ. Launching as somewhat of a taster of the world, let’s dive into this Metroidvania-style adventure and see if it’s a chronicle worth experiencing. Eiyuden Chronicle: Rising began life as a Kickstarter goal for the Suikoden spiritual sequel Eiyuden Chronicle: Hundred Heroes.








Phoenotopia awakening money